Post by Royal on Feb 21, 2016 1:00:21 GMT -5
San Andreas Armed Services National Guard`s Official Handbook
Table of Contents:
1. Information
2. To the Public
3. (( OOC Information ))
4. (( OOC Commands ))
5. Warrant Placements
5. Vehicle Information
6. Weapons and Equipment
7. Ranks and Uniforms
8. Divisions
9. Duties
10. Chain of Command
11. Other Important Information
12. Miranda Rights
13. Radio Codes
14. Strike System
15. Zones
16. Paychecks
Introduction
This Official handbook contains information all the information you need on the San Andreas Armed Forces. It is aimed at the public and also at our staff as a guide for common practice and code of conduct.
To the Public
The San Andreas Armed Forces is one of the oldest branches of the San Andreas Military. We serve and protect the Citizens of Los Santos, always aiding the City during extreme crises, keeping dangerous Criminals locked up, and conducting various Military Training Sessions and Operations.
The Armed Forces is made up of various soldiers from different cultures and from opposing genders. Our headquarters is Fort DeMorgan, a maximum-security military base that stores new graded military technology, and also keeps the most dangerous criminals of San Andreas locked up. On occasion, the National Guard will be called in for certain situations that demand its aid. An example would be assisting in heavy duty bank robberies, or assisting the LSPD or FBI in the capture of dangerous fugitives. Our aim is to protect, not to kill or destroy.
(( OOC Information ))
When you spawn into the game, you must immediately go to the Armoury, towards the lockers and type in /ng to access your specific locker. As you do so, the following screen will pop up.
(( OOC Commands ))
• Faction Radio Chat
(/r)adio <Message>
Use this to speak with other SAAS members ICly. This chat is completely IC.
• Department Radio Chat
(/d)epartment <Message>
Use this to speak with other faction members. Keep it IC at all times, unless completely necessary or you could be punished.
• Megaphone
(/m)egaphone <Message>
Use this to instruct civilians from a large distance. It can only be used in Government issued vehicles only and should be used only for important messages.
• Back-up Beacon
/backup (Code 2 -3)
This will send a beacon of your location to all LEOs. Can be used to call for back-up, show your location while chasing someone, show your location for a 10-14, etc.
• Wanted List
/wanted
The wanted list is a list of all suspects. It will display their name along with how many stars they have.
• Gate Control
/gate
This controls the main gate and the other gates at the base.
• Cells
'Y' letter on the keyboard
This opens the doors in the Detention Facility.
• Crime Entry
(/su)spect <Name/ID> <Crime>
This will add a warrant for arrest to a player.
• Ticketing
/ticket <Name/ID> <Price> <Crime>
You can issue tickets to suspects with this. First get their ID and /suspect them, then give the ticket and have the star removed if they pay.
• Frisking
/frisk <Name/ID>
This will allow you to see what a person is holding. (Remember to RP wearing latex gloves).
• Taking Items
/take <Item> <Name/ID>
This will allow you to take things from suspects. You should immediately take their weapons in case they escape.
• Tazer
/tazer (Pistol Tazer)
A tazer allows you to stun a player for a few seconds, giving you time to /cuff him.
Pistol Tazer is a silenced colt45, use it like a normal weapon.
• Cuffing
/cuff <Name/ID>
This will allow you to detain a suspect to your car and prevent them from any movement, If you stun the player with the tazer, you do not need to roleplay cuffing him.
If the player did /handsup, you must roleplay cuffing him.
• Detaining
/detain <Name/ID> <Seat>
This will place a suspect into your last vehicle.
1 = “Shotgun” Passenger,
2 = Rear Seat Passenger,
3 = Rear Seat Passenger.
• Deploying Roadspikes
/deploy spikes [0-1]
This will place spikes that will flatten all tires.
• Destroying Roadspikes
/destroy spikes [0-1]
This will delete the spikes in front of you, or all at once.
• Deploying Roadblocks
/deploy cade [0-1]
This will place a road block, blocking access to that certain road.
• Destroying Roadblocks
/destroy cade [0-1]
This will allow you to remove the roadblocks.
• Setting the prisoner's time
/setprisontime <Name/ID> <amount of time, 0-60>
This will allow you to prison a criminal in prison for 0-60 Minutes, depending on their amount of crimes committed.
The criminal must first get the /prisonclothes from the shower room, however if the suspect trolls around, you have the right to set their time instantly.
• MDC
/mdc <Name/ID>
Allows you to view the player's IC profile on the MDC. You must enter a humvee or another government issued vehicle to access this.
Warrant Placements
Light offences - 10 - 20 days of prison, depending on the charge:
• Trespassing at Fort DeMorgan - yellow zone: Entering a restricted area without permission.
• Indecent Exposure: The exposure of ones "private parts" to the public. This includes public nudity, urinating or excreting bodily waste in public or just plain "flashing".
• Lude Gesture: Making rude gestures such as the middle finger, kissing ass, etcetera.
• Verbal Assault: Assaulting somebody through the use of words, with the intent to upset or anger them.
• Loitering on Government Property: To stand idly on Government Property, for example, out or inside the PD, FBI, City Hall, etcetera...
Medium offences - 20 - 50 days of prison, depending on the charge:
• Illegal Parking: Parking your vehicle on the road, footpath, or somewhere else that is obviously not a parking area.
• Illegal Shortcut: Driving through a certain path to avoid the road and save time, like driving through somebodies driveway to get to the other side.
FCC Violation: Federal Communications Commission Violation. This is charged for illegal advertisements.
• Hydraulics on a public road: No definition required.
• Neon on a public road: No definition required.
• Reckless Driving: Driving on the wrong side of the road, extremely fast, not stopping at lights to check if it is clear. (Green light unrequired, just check it's safe to go before going across.)
• Reckless Endangerment: Doing anything that causes others lives to be in danger, examples are speeding, driving on the footpath, etcetera.
• Illegal Racing: No definition required.
• Use of Nitros Oxide: No definition required.
• Trespassing: Entering a restricted area that belongs to a private party.
• Trespassing (Government): Entering a restricted area that belongs to the Government.
• Affray: An offense that consists of two persons fighting in a public area, possibly causing harm or terror to bystanders.
• Driving Under the Influence: Driving under the influence of drugs or alcohol.
• Possession of Illegal Firearm(s): The possession of one or more illegal firearm(s).
• Failure to Comply: Failing to comply with direct orders from a Law Enforcement Officer, such as someone who keeps driving after being told to pull over.
• Evading: Fleeing from a Law Enforcement Officer via running, driving, flying, sailing, etcetera.
• Evading (Lying): Giving false information to a Law Enforcement Officer.
• Resisting Arrest: Preventing arrest by a Law Enforcement Officer by breaking cuffs or assaulting them.
• Vehicular Assault: Repeatedly attempting, or succeeding, at ramming a person or their vehicle with another vehicle.
• (Attempted) Grand Theft Auto: Attempting, or succeeding, at hijacking the vehicle of another person without their consent.
• Possession of Illegal Narcotics: The possession of illegal narcotics (drugs).
• Possession of Illegal Materials: The possession of illegal materials or material packages, which are used to create firearms.
• Discharge of a Firearm: Shooting a firearm in public when unauthorized to do so, it's legal within your own property.
• Public Endangerment: Endangering the public by driving recklessly, discharging a firearm, committing affray or other means that could cause harm
• Conspiracy: An accusation backed up with proof that a suspect may commit a crime.
• Rape: Forcing somebody to have sexual intercourse with you, even though it it completely against their will.
• Bribery: Attempting to bribe a Law Enforcement Officer for freedom.
• Extortion: Acquiring money, property, or services by use of intimidation or other acts.
• Assault: Issuing a threat with the means to carry it out/attacking somebody.
• Obstruction of Justice: Interfering with a Law Enforcement Officer(s).
• Animal Hording: Selling mass amounts of animals.
• Accessory: Assisting in the commission of a crime, but not actually partaking in the unlawful activity.
• Aiding and Abetting: Participating in the commission of a crime.
• Hit and Run: Colliding with someone, their vehicle; then leaving the scene without consulting that person.
• Trafficking: Selling or trading illegal items; materials, firearms or narcotics.
• Prostitution: Exchanging sexual acts for valuables or common currency.
• Harassment: Persistent offensive behaviour, be it verbally, physically and/or sexually.
• Providing Alcoholic Beverages to Minors (Individuals below the age of 21): No definition required.
Heavy offences - 60 - 120 days of prison, depending on their charge:
• Assault towards SAAS member: Issuing a threat with the means to carry it out/attacking somebody.
• Attacking DeMorgan: Attacking in attempt to take over Fort DeMorgan.
• Infiltrate DeMorgan: Trespassing inside Fort DeMorgan to release prisoner or stealing important information.
• Escaping from Fort DeMorgan: Escaping from cell as a prisoner and evading from Fort DeMorgan area.
• First Degree Murder: Planning to take away somebody's life.
• Second Degree Murder: Not planning to do the murder. Example - somebody's angry at somebody, he takes a gun and shoots at him.
• Corruption: Being corrupt in a certain government agency, or being corrupt in general. In this case, National Guard.
• Instigating Public Anarchy: Causing people to go into a state of lawlessness and disorder.
• Kidnapping: Taking somebody against their will, and quite often, asking for money for their return.
• Robbery: Using intimidation, threats, or firearms to take things from somebody or stealing another way, for example, robbing the bank.
• Impersonating any form of Law Enforcement Officer : No definition required.
• Vandalism : Deliberately damaging public or private property.
• Arson : Deliberately setting fire to any public or private property.
• Domestic Violence :Committing an act of violence against a spouse, family member, or close friend.
• Espionage : Releasing confidential information without the consent of the Government.
• Government Torture: Causing bodily harm to an individual to obtain secret knowledge.
• Hostage Taking: Taking hostages in an attempt to get things in return for their lives.
• Domestic Terrorism: Any act that attempts to overthrow government or start anarchy, or any attempt to 'terrorize' on a large scale.
Vehicle Information
Humvee:
Supply Truck:
This Vehicle is used primarily as the Troop and Supply Transport in the D.N.D. Almost each Sub-Division uses this on a daily basis for Transporting a large bulk of Troops, Provisions, Weapons, Ammunition, explosives, etc. to certain locations that demand said resources. Mainly used by the 4th Armoured Battalion, as any Military Ground Vehicle falls under their jurisdiction.
M1 Abrams [HEAVY ASSAULT VEHICLE]:
The M1 Abrams is a battle tank, which features a powerful gas turbine engine, and an adoption of composite armor and separate ammunition storage in a blow-out compartment for the tank's crews' safety. It's weighing in at 68 short tons. This is one of the most powerful battle tanks out there and is to be used only by soldiers with the proper training.
Chinook Transport Helicopter:
Apache Gunship[HEAVY ASSAULT VEHICLE]:
Harrier Jump Jet [HEAVY ASSAULT VEHICLE]:
The Harrier Military Jump Jet is primarily used for Air Strike Operations and other means of Offensive Aerial Combat. This Aircraft has both the Ability to hover at a very high altitude, and can also switch to a Normal Flying Mode, in order to reach its objectives quickly. It is armed with Heat Seeking Missiles and Combat Flares for certain “hot” situations. This Aerial Combat Aircraft is one of many used by the San Andreas State Air Force in the National Guard, to keep order in the skies. Abuse of this Aircraft will result in your permanent removal from the Faction.
T-32 Maverick:
T-32 Maverick is a helicopter that is used to transport soldiers to a location, or exactly to the warfare zone.Weapons and Equipment:
Tactical Combat Kevlar Vest:
This piece of equipment is essential to survival as a Soldier. Members of the National Guard should have this tactical vest on them at ALL times to insure that you have the proper protection against bullets, and some forms of shrapnel. If your Tactical Vest has been shot up or is damaged in any way, it is important to get a new one from the armory, as we might be engaged in combat at any time.Chemical Mace Aerosol Spray:
This form of chemical spray includes the ability of putting suspects to sleep once they en-hail it. This gas was designed to put most human beings to sleep with barely any side effects therefore if a suspects gets out of hand it is advised to use this. It is recommended to have this spray with you at all times whilst in the Counter Terrorism Bureau.
Combat Baton:
Nightstick is useful often in some situations such as the needs of smacking your suspect down for self defense purposes, failure to comply or evading to ensure they don't get away. This self-defence weapon is not to be used against any other National Guard member whilst it's on your possession.
X26 Tazer Gun:
The tazer will allow you to stun a suspect, the effect lasts for 12 seconds, it requires time to recharge, It is a weapon for suspects that cannot pursue to comply, and it is used for the suspects that tries to escape, the tazer has an high voltage electric current when you press the trigger, to whom it hits will be unable to move properly due to the electric current shot at them, this weapon should not be abused by any soldiers, this is also required to be possessed by every soldier.
Flare Gun:
Flare Gun is a powerful gun which fires flares which last for ten minutes. This flare is used to indicate your position to an Aerial Scout Vehicle and to indicate where to launch an airstrike/artillery. To activate the flare, press the trigger on this gun like any other one. All members of the National Guard are required to have at least 1 or two of these on them at all times for emergencies.M9 Tactical:
870MCS:
M1014:
The M1014 is a Semi-Automatic Shotgun used by the Paratroopers during almost all of their Combat Situations. It fires 2.75 and 3-inch (76 mm) shells of differing power-levels, meaning it packs a punch. All shotguns are advised to only be used during close range shooting as the distance shotguns cut through air waves are small therefore this weapon is only to be used in close range shooting. Shotguns spread their bullets in a cone shape away from your weapon and produce quite a bit of damage. It is recommended to be a close distance in order to get a kill shot with this weapon.MP5:
M4A1 Carbine:
A very powerful assault rifle that can pick suspects from close to mid-ranges. It fires 5.56×45mm NATO rounds in full-automatic.
Barrett .50 Caliber Sniper Rifle:
This weapon is a Sniper Rifle with a slightly improved scope for eyeing down any jostiles. Sniper Rifles are mostly commonly used for long range and are also advised to only be used that way. Snipers are to be used for over watching situations and taking down any armed men which may open fire on friendlies.
Ranks and Uniforms
MALE SOLDIER:
FEMALE SOLDIER:
• Private:
As a Private, you have yet to pass your Academy Procedures and Training. You have yet to show that you're capable of completing the very basics to become a Corporal.
• Corporal:
If you're a Corporal then you have finished your learning of the Armed Forces rules, and how exactly we handle certain situations. For the most part, you know what you are doing, but cannot take command of any soldier. Overall though, you are an official soldier in the Armed Forces, and you now have the choice of what division you wish to join. But remember - you have one week to join a division or you might get striked!
• Sergeant Major:
This rank is achieved by officially entering a division. You may order lower ranks than you now.
• First Lieutenant:
This rank is achieved by working hard and doing a good job. Keep doing what you're doing and you will be promoted to a higher rank soon. You now have the authority to order lower ranks than you and assign them to various duties around the base.
• Captain:
You're one step ahead of being an important figure in Armed Forces. Keep up the good work and you'll advance through the chain of command.
• Major:
Now that you have achieved this rank you have more responsibilities. You can command any rank below you, and you should be the sub-commander of a division by now. Through hard work, and determination will you reach the next rank in the Armed Forces.
• Colonel:
You have full access in your division. You are expected to make sure everyone is doing their job, and to keep order and disciple in the Armed Forces. It is a serious position, and anything stupid will not be tolerated at all.
• Commander:
Commander is the next-to-be Lt.General, proven to be a great Soldier and leader. The Commander is responsible for overlooking almost all the divisions and assist Lt.General, and taking care of any tasks that the General and Lt.General cannot attend to or take care of himself.
• Lieutenant General:
Lieutenant General is the next-to-be General, proven to be a great Soldier and leader. The Lieutenant General is responsible for overlooking almost all the divisions, and taking care of any tasks that the General cannot attend to or take care of himself.
• General:
General is an experienced soldier who has worked with the Armed Forces for many years, and has the knowledge and power to make any decision concerning the faction that he wants. He can hire, fire, promote and demote anyone for any reason he sees fit to perform the action on them for. No questions asked.
Divisions
There is a total of four divisions in the Armed Forces.
• San Andreas State Air-Force (Air Force):
The San Andreas State Air Force is considered to be one of the most elite divisions in the Armed Forces. The duty of this division is basically flying air units in required causes such as the air support. SASAF has the ability to use a various of air units, such as the "Chinook" transport helicopter, "Apache" gunship and the "Harrier" jet. However they must firstly obtain permission before proceeding as pilot of one.
• Special Forces Detachment (SFD):
A division within the National Guard that conducts intelligence, reconnaissance and security operations to maintain that the US. Army, the US. Armed Forces and the State of San Andreas have the upper hand in fighting organised crime and terrorism. Security is of the utmost importance as any breach of security can prove fatal as it allows the enemy to get a first-hand view of our plans and to find any weak links in our security systems. In order to maintain security, SFD uses the most modern and up-to-date military equipment such as the RQ-170 Sentinel UAV. Capable of altitudes of up to 50,000 feet, this is the most common type of drone the US. National Guard uses.
As well as conducting intelligence and reconnaissance operations, SFD also specializes in the use of heavy firearms and explosive measures. They also act as an armored battalion and will operate the military Barracks and M1 Abrahams tank should we ever need it. Members of SFD are trained in how to conduct operations and will master the art of explosive warfare, such as mine-laying, grenade-throwing and explosive-laying.
• San Andreas Military Academy (SAMA/TnR):
SAMA handles all of the new recruits for the Armed Forces. Namely they respond to applications on the website, conduct interviews with the applicants, and train Privates through the Academy system. Strong English skills are required to join this division.
• Internal Affairs Bureau (IAB):
IAB handles most of the work in the Armed Forces. It makes sure that the soldiers are doing their work properly. You cannot apply for the division, only the best are handpicked.
Duties
• Humvee Patrol
This task involves the person assigned to drive a humvee around the red and yellow zones. They are to arrest anybody within the yellow zone and red zone, however if they're in the red zone they may warn and shoot on sight.
• Aerial Patrol
This task involves the Soldier assigned to fly a chinook, a harrier or an apache gunship over the red, yellow and blue zones. If they see an aircraft in the yellow or red zone, they must notify the other aircraft to land immediately. If the aircraft fails to obey, it will be shot down. This duty can be only performed by SASAF.
• Cell Duty
This simple task involves staying in the cell area, where prisoners are. There should be two people assigned here if possible so that one may escort released prisoners outside or in case of a break-in.
• Camera Control Tower
Whoever is assigned to it should stay within the control room at all times, viewing the cameras ((/camera 1-7 | off)) and opening the gate when required. Do not leave this room unless it is necessary or you've been assigned to do control tower and watch tower duties together, or you are ordered out.
• Tower Watch Duty
This task involves standing on one of the six watch towers located around the edges of DeMorgan. You are permitted to shoot down any incoming aircraft, as well as alerting others of their presence via the radio. A sniper is a manditory.
• Outpost Duty
This task requires at least two people to stay at our outpost at Los Santos International and always be ready to transfer delivered MW's to DeMorgan through air.
Chain of Command
If you are a Private, you are in your position for one reason, to obtain a better understanding of how the Armed Forces works. If somebody is a higher rank than you and tells you something, you had better do it. As a Private you may feel like you know everything there is to know. Trust us, you don't.
Keep in mind, once you screw around at any rank then chances are you will be removed. Respect everyone in the Armed Forces, no matter what their rank is.
Other important informatiod
Going away/inactive
If you know you will be gone for a while you need to make a thread in the Private section of the SAAS website to let us know, otherwise you may be discharged from the Armed Forces whilst out of town. This is extremely important to do if it applies to you. If you are not seen at work for over than one week without notifying any High Command, you will be discharged from the Armed Forces.
The Roster:
Now in-case you don't know already, we have a roster posted listing all current members serving in the Armed Forces. On the roster you can find out every ones rank and or position in the Armed Forces. Please remember that if you aren't on the roster, it is very important for you to let us know by posting the correct information in the topic. We strive to keep the roster as up to date as possible, so again please help us by making sure you are listed on the roster and the information provided on it is all one hundred percent up to date.
Minor Regulations:
• When you're off duty, you can only take a kevlar vest and a M9 from the armory.
• When there is an intruder, or C0, you must protect the cells block with your life, nothing is important as the cells are.
• When you are escorting somebody to Fort Carson, take a humvee and do it quickly.
• When someone is coming to the Fort DeMorgan, resume the case before letting him in, it can be FBI Agent, Government Operative, and etcetera. Cease fire until you resolve the case, afterwards, if it comes to a situation to open fire, go ahead and do it.
• Do not shoot, bait, hit or do anything similar to the prisoners, if it comes to a situation where you have to use force though, use your tazer.
• Remember: It's always better to stop a suspect than to kill him.
Miranda Rights
As the Armed Forces are not of a law enforcement department, reading the Miranda Rights isn't necessary.
Radio Codes
10-1: All units regroup / Meet at -location-
10-3: Stop transmitting / Clear the radio
10-4: Roger that / Received and understood
10-5: Please repeat
10-6: Disregard
10-7: Standby
10-8: Busy
10-9: Repeat message
10-10: Negative
10-14: Requesting a pickup at -location-
10-18: Report information needed
10-20: Location / Position
10-21: Report your status
10-22: Report in person – location (Go there / Come here)
10-27: Switching radio channel
10-35: Rebeacon
10-37: Lost the visual
10-38: Got a visual
10-40: Lots of people in the area
10-41: Possible illegal activity
10-55: Traffic stop
10-56: Computer check
10-57: Pursuit
10-57v(ictor): Vehicle persuit
10-57f(oxtrot): Foot persuit
10-57d(elta): Air Pursuit
10-57g(olf): Water Pursuit
10-60: Vehicle description (Blue Cheetah)
10-61: Suspect description (IC 2 male, blue clothes)
10-62: P.I.T.
10-70: Backup / assistance required
10-70e(cho): Emergency backup required
10-70t(ango): SWAT required on scene immediately
10-71: Ambulance required
10-82: Suspect's vehicle is disabled
10-95: Routine Traffic Stop
10-98: No further assistance required
10-99: Situation concluded (Finished what you were doing)
10-420: Drug dealing commencing.
11-99: Taking heavy fire.
Status Codes:
Status 1 – Off duty
Status 2 – On duty
Status 3 – Going on a break
Status 4 – Patrolling available for calls
Status 5 – Responding to given location
Status 6 – I am on scene (target location)
IC Codes:
IC1 – White
IC2 – Black
IC3 – Latino
IC4 – Middle Eastern
IC5 – Asian (Chinese etc.)
IC6 – Unknown ethnicity
Regular Codes:
Code 0 – Base is under attack or lock down.
Code 1 – Prisoners have been released.
Code 2 – Vehicle incoming.
Code 3 - Helicopter incoming.
Code 4 – There is a intruder in Fort Demorgan.
Code 5 – There are several intruders in Fort Demorgan.
Code 6 - Reassignment.
Acronym Codes
A.D.W. – Assault with a Deadly Weapon
A.K.A. – Also Known As
A.O.D. – Assist Another Deparment
A.S.U - Air Support Unit
A.T.M - At The Moment
B.A.C. – Blood Alcohol Content
B & E – Breaking and Entering
B.O.L.O. – Be On the Lookout
C.A.D. – Computer Aided Dispatching
C.C.W. – Carry Concealed Weapon (permit)
C.O.N. – Call Of Nature (bathroom break)
C.Y.A. – Cover Your Ass
D.O.A. – Dead On Arrival
D.U.I. – Driving Under the Influence
E.M.T. – Emergency Medical Technician (paramedic)
G.S.W. – Gun Shot Wound
G.T.A. – Grand Theft Auto
H.C. - High Command
M.W. - Most Wanted
M.V.A. – Motor Vehicle Accident
P.I.T. – Pursuit Intervention Technique
R.O. – Registered Owner
R.T.B. - Returning To Base
P.A. - Public Affairs
I.A.B. - Internal Affairs Bureau
O.M.W - On My Way
Strike System
Level 1 Strikes
[ X ] - Painting government cruisers, or having/using other illegal modifications.
[ X ] - Going undercover without permission.
[ X ] - Using unauthorized vehicles.
[ X ] - Messing around at reassignment.
[ X ] - Using cross department communications as a private without permission.
[ X ] - Going off assigned duties.
[ X ] - Taking the vehicle of another LEO without asking them beforehand.
[ X ] - Phones on during reassignments.
[ X ] - Parking your vehicle improperly in the garage.
[ X ] - Loitering. (( If you're not blocking the walkway/RPing behind the computer/on the forums, it's not punishable. Tabbing in the middle of the room for a long period of time is not allowed. ))
[ X ] - Not paying attention during a 10-1.
These lighter offenses are all punished via close observation/assigned desk duty. 3 of these strikes form a level 2 strike.
Level 2 Strikes
[ XX ] - Bringing the person's faction into disrepute.
[ XX ] - Reckless driving.
[ XX ] - Using unreasonable/excessive force.
[ XX ] - Lack of professionalism. (Whining/Immaturity/Messing Around)
[ XX ] - Disrespect towards fellow L.E.O. members.
[ XX ] - Insubordination.
[ XX ] - Clearing the warrants/tickets of a suspect without prior notice nor permission.
[ XX ] - Allowing unauthorized visitors on base.
[ XX ] - Constantly asking for ranks.
[ XX ] - Being intoxicated on duty. (Drinking)
[ XX ] - Recklessness. (Carelessness)
[ XX ] - FCC Violations.
[ XX ] - Use of unauthorized weapons.
[ XX ] - Wearing the incorrect uniform while on duty.
[ XX ] - Patrolling out of the jurisdiction.
[ XX ] - Taking and using official vehicles outside of our jurisdiction.
[ XX ] - Using heavy artillery without permission or noticing high commands.
Level 2 strikes are punished as follows: a single level 2 strike will result in a 1-day suspension from the Faction. Two level 2 strikes will result in a 3 day suspension. Three level 2 strikes will form a level 3 strike.
Level 3 Strikes
[ XXX ] - Abusive use of the radio and/or cross department radio
[ XXX ] - Stacking charges.
[ XXX ] - Using any kind of unnecessary force on a suspect while tazed/cuffed.
[ XXX ] - Abuse of powers.
[ XXX ] - Sexual harassment towards another LEO / civilian.
[ XXX ] - Cheating on an academy or division test.
[ XXX ] - Lying to a high command to avoid punishment.
[ XXX ] - Racism of any form.
[ XXX ] - Revealing an IA Agent's name.
Level 3 strikes are punished as follows: one level 3 strike will result in a week (7 days) suspension. Two level 3 strikes will result in a 7 day suspension, plus being demoted to your previous rank. Three level 3 strikes will form a level 4 strike.
Level 4 Strikes
[ XXXX ] - Material running.
[ XXXX ] - Possession of Narcotics.
[ XXXX ] - Possession of Materials.
[ XXXX ] - Assault on another LEO.
[ XXXX ] - Conspiracy of selling materials / narcotics / firearms.
[ XXXX ] - Conspiracy to commit a crime.
[ XXXX ] - Conspiracy to commit acts of terrorism.
Level 4 strikes are relevant to some of the higher offenses/crimes committed by an officer. Committing any of these offenses will result in instant termination from the department, no exceptions. You will also face a possible prison sentence. Reaching three level 4 strikes will from a level 5 strike.
Level 5 Strikes
[ XXXXX ] - Arson.
[ XXXXX ] - Kidnapping.
[ XXXXX ] - Robbery.
[ XXXXX ] - Aiding a Fugitive or known criminal.
[ XXXXX ] - Committing a crime in any form.
[ XXXXX ] - Espionage.
[ XXXXX ] - Committing acts of terrorism in any form.
[ XXXXX ] - Murder.
[ XXXXX ] - Abuse of heavy artillery.
Level 5 strikes are relevant to high-profile crimes. These strikes will result in termination, a ban from applying for the department in the future, and a guaranteed prison sentence/sentence to the high security prison.
--- OOC strikes ---
[ X ] - (( Tabbing during a 10-1. ))
[ X ] - (( Non-roleplay Driving. ))
[ X ] - (( OOC insults to another LEO ))
[ XX ] - (( Being admin imprisoned for any reason. ))
[ XXX ] - (( Spamming in /or, /r, and/or /d ))
[ XXX ] - (( Racism of any form ))
For Privates only:
If a Private reaches their third strike, instead of getting suspended, they will get fired.
For everyone else:
[ X ]- One strike will result in closer observation for subsequent misbehavior. No direct action will be taken.
[ XX ] - Two strikes will result in closer observation for subsequent misbehavior. No action will be taking upon the offender.
[ XXX ] - Three strikes will result in a suspension from the National Guards for 2-5 days.
[ XXXX ] - Four strikes result in demotion to previous held rank.
[ XXXXX ] - Five strikes will result in getting discharged from the National Guards. There may also be a condition set, where said person may not be able to re-join the National Guard for a certain period of time, for example, three weeks. The person might be banned.
NOTE: If a High Command is prisoned for a medium offence, instead of being striked, he will be fired on the spot.
Zones
Green:
• Civilians are off limit to SAAS. (Note: If SAAS is given permission to enter LS, they are allowed to act when they see illegal/dangerous activity.)
Blue:
• SAAS is permitted to patrol and arrest civilians who are breaking the law.
• Law enforcement does not need permission to enter this area.
Yellow:
• Civilians may not pass this point.
• Civilians may be ticketed or arrested if found in the yellow zone.
• Law Enforcement must radio in if they wish to pass this point.
• Civilians must turn away if Military Personnel instruct them to.
• Failure to comply and you WILL be arrested.
Red:
• SAAS is allowed to shoot anyone in the redzone, though they prefer to arrest.
• Civilians found inside the red zone will be Arrested.
• Civilians who are visibly armed will be shot on sight.
• Aircraft in this zone will be shot on sight.
• If a person tries to flee from the red zone after SAAS has told them to stop, they will be shot upon.
• Law Enforcement within the red zone who have failed to radio in prior to being spotted, will be questioned as to their purpose in the red zone.
• Unidentified Vehicles will be disabled.
NOTE: Air-Traffic above red and yellow zones will be considered hostile and a terrorist threat, Air-Traffic is restricted to Military Aviation only - NO Civilian Air-Traffic is permitted.
Paychecks
San Andreas Armed Forces members will get their own weekly payment for their tireless effort and hard work. General or Lieutenant General will only give you the paychecks if you are really doing your job right, you can take your payment usually on Sundays.
General - 525,000 Dollars
Lieutenant General - 450,000 Dollars
Colonel - 390,000 Dollars
Major - 300,000 Dollars
Captain - 275,000 Dollars
Sergeant Major - 200,000 Dollars
Corporal - 135,000 Dollars
Private - 85,000 Dollars